vita

2018 - now: Freelance Illustrator & 2D Artist
  • 2D artist for serious narrative game Starlight Stadium by ODHIR
  • illustration work for Albert-Ludwigs-Univercity Freiburg, Project Heros
  • concept artist for game indie studio Ludopium, unannounced project
  • illustration work for several publishers, e.g. Edition Pastorplatz, Transcript Verlag
  • concept artist and animation support for Trübes Wasser by Elena Wiener

2023 - now: Lecturer in Life Drawing
University of Applied Science (TH),
in Cologne.
  • responsible for life drawing classes from 6-15 people
  • teaches human anatomy and drawing principles
  • gives feedback and mentoring

2021 - 2023: Art Director
at Bonus Level Entertainment
  • responsible for an art team of 2-4 artists
  • organized and mentored art team
  • communicated within departments
  • developed the art style for two game projects Saga of Sins & Heartwarming
  • created 2D assets (characters, environments, props, modular tile sets)
  • implemented assets into unity, created prefabs & decorated levels

    2018 - 2021: Lecturer in Game Art & Design
    at Bib International College
    in Bergisch Gladbach.
    • responsible for game classes from 8-30 people
    • taught art design techniques and design theory
    • created learning materials and syllaby
    • gave feedback and mentoring

    2017 - 2020: Co-Founder & Concept Artist
    at Cube Factory.
    • responsible for 2d concept art
    • created UI and UX
    • responsible for marketing assets
      (print, images & trailer)

    2014 - 2018: Student of Game Art
    at University of Applied Science (TH)
    in Cologne.
    degree: Bachelor of Arts.

    2007 - 2013: Student of Architecture
    at Karlsruhe Institute of Technology (KIT)
    in Karlsruhe.
    degree: Diploma.

    born in Karlsruhe,
    Germany.



    illustration

    • exhibitor at ILLU23, Cologne Germany 
    • exhibitor at 56th Bologna Illustrator’s Exhibition 2022
    • exhibitor at Hamburger Kinderbuchpreis 2021 

    • Spuren im Schnee, tba
      Annete Betz Verlag, expected fall 2024
      Children’s Picture Book     

    • Mental Health | Atmospheres | Video Games - New Directions in Game Research II
      Transcript Verlag 10/2022,
      ISBN-13: 978-3-837662-64-1
      Cover Design

    • Sommerwaldfunkeln
      Edition Pastorplatz 03/2022,
      ISBN: 978-3-943833-51-5
            Cover Design 

    games

    Starlight Stadium, tba - episode 3 & 4 
    serious narrative game
    organized by the OSCE Office for Democratic Institutions and Human Rights (ODIHR)

    Heartwarming, tba - vertical slice
    2D-puzzle platformer
    developed by Bonuslevel Entertainment

    Saga of Sins, 03/2023  
    2D-action-platformer
    developed by Bonuslevel Entertainment
    published by Just for Games

    Kyklos Code, 10/2018
    3D-action-platformer
    developed by Cube Factory
    nominee: 
    • // Ubisoft Blue Byte Newcomer Award 2017
      // German Game Developer Award - Prototype 2018
    • honorable mention:
      Independant Game Festival - Student Game 2018

    Macbeth’s Fate, 2019
    digital Macbeth adaptation, walking simulator
    developed by Josefine Maier


    film

    Trübes Wasser, 2020:
    2D animation short film (Elena Wiener)
    • winner NRW Förderpreis:
    • // 67. Internationale Kurzfilmtage Oberhausen - NRW Competition 
    • honorable mention Jugendjury:
      // 33. Filmfest Dresden 2021 - National Competition
    • official selection:
            // Tricky Women/ Tricky Realities 2021
            // Filmfest Bremen 2021 - Competition: Innovation
            // Athens Animfest 2021
            // Cinanima 2020 - Student Competition
            // Ajayou 2020 - Competition: Grand Prize
            // Balkanima 2020 - Student Competition
            // cinemaway 202 Femme Filmmakers Festival 2020
            // Aurora Film Festival 2020

    Hirsch und Weg, tba:
    2D animation short film (Elena Wiener)

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